Archaeologists discover ancient Mayan game – here’s what it can teach modern educators (2023)

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    (Video) A Teenager Found Long Lost Mayan City



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  • Archaeologists discover ancient Mayan game – here’s what it can teach modern educators (3)


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function (event) {\n // The SpeechRecognitionEvent results property returns a SpeechRecognitionResultList object\n // The SpeechRecognitionResultList object contains SpeechRecognitionResult objects.\n // It has a getter so it can be accessed like an array\n // The first [0] returns the SpeechRecognitionResult at the last position.\n // Each SpeechRecognitionResult object contains SpeechRecognitionAlternative objects that contain individual results.\n // These also have getters so they can be accessed like arrays.\n // The second [0] returns the SpeechRecognitionAlternative at position 0.\n // We then return the transcript property of the SpeechRecognitionAlternative object\n // console.log('Confidence: ' + event.results[0][0].confidence);\n self.speechResult = event.results[0][0].transcript;\n /* Punctuation Handling: Check last character and strip it if necessary */\n\n self.handlePunctuation(self);\n\n if (self.speechText) {\n self.speechText.innerText = self.speechResult;\n }\n\n if (self.searchBoxQuery) {\n self.searchBoxQuery.value = self.speechResult;\n }\n\n;\n win.setTimeout(function () {\n if (self.speechPanel) {\n self.speechPanel.classList.remove(\"s2tb\");\n self.speechPanel.classList.add(\"s2tb-h\");\n }\n\n self.hideRetryLink(self);\n\n if (self.searchBoxForm) {\n var inputFr = self.searchBoxForm.querySelector('[name=fr]');\n var inputFr2 = self.searchBoxForm.querySelector('[name=fr2]');\n\n if (inputFr && self.config.searchBox && self.config.searchBox.params && {\n inputFr.value =;\n inputFr.disabled = false; // for homepage case\n }\n\n if (inputFr2 && self.config.searchBox && self.config.searchBox.params && self.config.searchBox.params.fr2) {\n inputFr2.value = config.searchBox.params.fr2;\n inputFr2.disabled = false; // for homepage case\n }\n\n self.searchBoxForm.submit();\n }\n }, 1000);\n };\n\n self.recognition.onspeechstart = function\n /*event*/\n () {// Fired when speech starts\n };\n\n self.recognition.onspeechend = function () {\n // Fired when speech ends\n self.recognition.stop();\n };\n\n self.recognition.onerror = function\n /*event*/\n () {\n // console.log('Error occurred in recognition: ' + event.error);\n if (self.speechText) {\n self.speechText.innerText = self.i18n.t('search.voice.recognition_error');\n }\n\n self.hideTrending(self);\n self.showRetryLink(self);\n;\n };\n\n self.recognition.onaudiostart = function\n /*event*/\n () {\n // Fired when the user agent has started to capture audio.\n if (self.speechButtonContainer) {\n self.speechButtonContainer.classList.add(\"listening\");\n }\n };\n\n self.recognition.onaudioend = function\n /*event*/\n () {\n // Fired when the user agent has finished capturing audio.\n if (self.speechButtonContainer) {\n self.speechButtonContainer.classList.remove(\"listening\");\n }\n };\n\n self.recognition.onsoundstart = function\n /*event*/\n () {\n // Fired when any sound — recognisable speech or not — has been detected.\n self.hideTrending(self);\n self.noSpeech = false;\n\n if (self.speechButtonContainer) {\n self.speechButtonContainer.classList.remove(\"listening\");\n self.speechButtonContainer.classList.add(\"speaking\");\n }\n };\n\n self.recognition.onsoundend = function\n /*event*/\n () {\n // Fired when no sound present\n if (self.speechButtonContainer) {\n self.speechButtonContainer.classList.remove(\"speaking\");\n }\n };\n\n self.recognition.onstart = function\n /*event*/\n () {\n // Fired when the speech recognition service has begun listening\n self.recognitionInit(self);\n self.startRecognition(self);\n };\n\n self.recognition.onend = function\n /*event*/\n () {\n // Fired when the speech recognition service has disconnected.\n self.isRecognitionStart = false;\n\n if (self.noSpeech == false && self.speechResult == '') {\n // No match: Fired when the speech recognition can't recognise speech\n if (self.speechText) {\n self.speechText.innerText = self.i18n.t('search.voice.recognition_nomatch');\n }\n\n self.hideTrending(self);\n self.showRetryLink(self);\n;\n }\n }; // trigger onReady event when initialized\n\n\n if (document && document.dispatchEvent) {\n document.dispatchEvent(new Event('VOICE_JS_READY'));\n }\n }\n } // static members\n\n\n VoiceSearch.I18n = I18n; // instance members\n\n VoiceSearch.prototype.renderPermissionGuide = function (self) {\n var tmpl = \"\\n


    (Video) The Most Controversial Archaeological Discovery - The Lost Tomb Of Jesus - Archaeology Documentary







    \".concat(self.i18n.t('search.voice.permission_title'), \"


    \").concat(self.i18n.t('search.voice.permission_text'), \"




    \\n \");\n var dom = new DOMParser().parseFromString(tmpl, 'text/html');\n document.body.appendChild(dom.body.children[0]);\n };\n\n VoiceSearch.prototype.renderSpeechPanel = function (self) {\n var tmpl = \"\\n




    (Video) Archeologists Discover Who the ORIGINAL Americans Were



    \\n \\n \\n \\n \\n \\n \\n



    \\n \\n \\n \".concat(self.i18n.t('search.voice.recognition_retry'), \"\\n






    \\n \").concat(self.i18n.t('search.voice.trending_title'), \"\\n \\n



    \\n \");\n var dom = new DOMParser().parseFromString(tmpl, 'text/html');\n\n if (self && self.config && self.config.ui && self.config.ui.speechOverlay && self.config.ui.speechOverlay.disableBlur) {\n dom.body.children[0].classList.add('disable-blur-overlay');\n }\n\n document.body.appendChild(dom.body.children[0]);\n };\n\n VoiceSearch.prototype.isBrowserSupported = function () {\n var isSupported = false;\n var self = this;\n var isChromium = Boolean(;\n var isIOSChrome = /CriOS/.test(window.navigator.userAgent);\n var isEdge = /Edg\\//.test(window.navigator.userAgent);\n var isLegacyEdge = /Edge\\//.test(window.navigator.userAgent);\n var isOpera = Boolean(window.opr);\n var isBrave = Boolean(window.navigator.brave);\n var browsers = [// chrome\n {\n checkEnabled: function checkEnabled() {\n return true;\n },\n checkBrowser: function checkBrowser() {\n return isChromium && !isIOSChrome && !isEdge && !isOpera && !isBrave;\n },\n checkAPI: function checkAPI() {\n return win && ('SpeechRecognition' in win || 'webkitSpeechRecognition' in win) && ('SpeechGrammarList' in win || 'webkitSpeechGrammarList' in win);\n }\n }, // edge\n {\n checkEnabled: function checkEnabled() {\n return self && self.config && self.config.browsers && self.config.browsers.edge;\n },\n checkBrowser: function checkBrowser() {\n return isChromium && isEdge && !isLegacyEdge;\n },\n checkAPI: function checkAPI() {\n return win && ('SpeechRecognition' in win || 'webkitSpeechRecognition' in win) && ('SpeechGrammarList' in win || 'webkitSpeechGrammarList' in win);\n }\n }];\n\n for (var b = 0; b < browsers.length; b++) {\n var browser = browsers[b];\n\n if (browser && browser.checkBrowser && browser.checkBrowser() && browser.checkEnabled && browser.checkEnabled(self) && browser.checkAPI && browser.checkAPI()) {\n isSupported = true;\n }\n }\n\n return isSupported;\n };\n\n VoiceSearch.prototype.recognitionInit = function (self) {\n // Initialize flags for checking whether user is speaking or not\n self.speechResult = '';\n self.noSpeech = true;\n self.isRecognitionStart = true;\n };\n\n VoiceSearch.prototype.showPermissionGuide = function (self) {\n if (self.permissionGuide) {\n self.permissionGuide.classList.remove(\"hide\");\n }\n };\n\n VoiceSearch.prototype.hidePermissionGuide = function (self) {\n if (self.permissionGuide) {\n self.permissionGuide.classList.add(\"hide\");\n }\n };\n\n VoiceSearch.prototype.getTrending = function (self) {\n // Call api for trending terms\n if (!self.config.enable_voice_trending || !self.trending) {\n return;\n }\n\n var url = \"\" + + \"&features=trending.voice\";\n self.ajaxReq(url, function (resBody) {\n if (!resBody || !resBody.response || ! || ! || ![\"trending.voice\"]) {\n return;\n }\n\n var terms =[\"trending.voice\"].data;\n self.showTrending(self, terms);\n });\n };\n\n VoiceSearch.prototype.showTrending = function (self, terms) {\n // params check\n if (!Array.isArray(terms) || terms.length < 3) {\n return;\n } // DOM check\n\n\n if (!self.trending || !self.termSpans || !self.termSpans[0]) {\n return;\n }\n\n var trendingLabel = '';\n trendingLabel += '\"' + terms[0].text + '\"' + ', ';\n trendingLabel += '\"' + terms[1].text + '\"' + ' ';\n trendingLabel += self.i18n.t('search.voice.trending_or') + ' ';\n trendingLabel += '\"' + terms[2].text + '\"';\n self.termSpans[0].innerText = trendingLabel;\n self.trending.classList.remove(\"hide\");\n };\n\n VoiceSearch.prototype.hideTrending = function (self) {\n if (!self.trending) {\n return;\n }\n\n self.trending.classList.add(\"hide\");\n };\n\n VoiceSearch.prototype.showRetryLink = function (self) {\n if (self.retryLink) {\n self.retryLink.innerText = self.i18n.t('search.voice.recognition_retry');\n self.retryLink.classList.remove(\"hide\");\n }\n };\n\n VoiceSearch.prototype.hideRetryLink = function (self) {\n if (self.retryLink) {\n self.retryLink.classList.add(\"hide\");\n }\n };\n\n VoiceSearch.prototype.startRecognition = function (self) {\n self.hidePermissionGuide(self);\n self.getTrending(self);\n;\n\n if (self.speechText) {\n self.speechText.innerText = self.i18n.t('search.voice.recognition_start');\n win.setTimeout(function () {\n self.speechText.innerText = self.i18n.t('search.voice.recognition_listening');\n }, 2000);\n }\n\n if (self.speechPanel) {\n self.speechPanel.classList.remove(\"s2tb-h\");\n self.speechPanel.classList.add(\"s2tb\");\n }\n\n self.hideRetryLink(self);\n };\n\n VoiceSearch.prototype.closePanel = function (self) {\n;\n win.setTimeout(function () {\n if (self.speechPanel) {\n self.speechPanel.classList.remove(\"s2tb\");\n self.speechPanel.classList.add(\"s2tb-h\");\n }\n\n self.hideTrending(self);\n self.hideRetryLink(self); // clean up esc listener\n\n doc.removeEventListener('keydown', self.onEscKeyDown);\n }, 100);\n };\n\n VoiceSearch.prototype.handlePunctuation = function (self) {\n if (self.speechResult.length > 0) {\n var lastChar = self.speechResult.charAt(self.speechResult.length - 1);\n\n if (lastChar === '.' || lastChar === '?' || lastChar === '。' || lastChar === '?') {\n self.speechResult = self.speechResult.slice(0, -1);\n }\n }\n };\n\n VoiceSearch.prototype.sendBeacon = function (actn, slk) {\n var ULT = win.YAHOO.ULT || {},\n SB = win.YAHOO.SB || {};\n\n if (ULT.beacon_click) {\n var trackParams = {\n _S: SB.config.i13n.spaceid,\n _I: SB.config.i13n.pvid,\n actn: actn,\n sec: 'search',\n slk: slk\n };\n win.YAHOO.ULT.beacon_click(trackParams);\n }\n };\n\n VoiceSearch.prototype.ajaxReq = function (url, callback) {\n var DONE_STATE = XMLHttpRequest.DONE || 4; // for IE-compatibility\n\n var xhr = new XMLHttpRequest();\n var responseRaw;\n var response; // CORS request only for IE8/IE9\n\n if (doc.documentMode && doc.documentMode < 10) {\n var xdr = new win.XDomainRequest();\n\n xdr.onload = function () {\n try {\n response = JSON.parse(responseRaw);\n callback(response);\n } catch (err) {\n return;\n }\n };\n\n'GET', url);\n xhr.send();\n return;\n } // CORS request for browers newer than IE9\n\n\n xhr.onreadystatechange = function () {\n if (xhr.readyState !== DONE_STATE) {\n return;\n } // handle ajax response\n\n\n switch (xhr.status) {\n case 200:\n responseRaw = xhr.responseText;\n\n try {\n response = JSON.parse(responseRaw);\n callback(response);\n } catch (err) {\n return;\n }\n\n break;\n\n default:\n // non-200 status code: retry or assume failure\n callback(response);\n break;\n }\n };\n\n'GET', url, true);\n /* aync request */\n\n xhr.timeout = 10000;\n xhr.send();\n };\n\n if (!win.YAHOO) {\n win.YAHOO = {};\n }\n\n if (!win.YAHOO.Util) {\n win.YAHOO.Util = {};\n }\n\n win.YAHOO.Util.VoiceSearch = VoiceSearch;\n})(window, document);\n\n//# sourceURL=webpack://@vzmi/voicejs/./src/index.js?")},"./src/lib/I18n.js":/*!*************************!*\ !*** ./src/lib/I18n.js ***! \*************************/function(module,__unused_webpack_exports,__webpack_require__){eval("module.exports = function () {\n var LANG_LIST = __webpack_require__(/*! ./lang_list.json */ \"./src/lib/lang_list.json\");\n\n var DEFAULT_LANG = 'default';\n\n var isValidLang = function isValidLang(lang) {\n return LANG_LIST.indexOf(lang) !== -1;\n }; // convert language strings to key-value map\n\n\n var buildStrMap = function buildStrMap(langStrings) {\n return langStrings.reduce(function (strMap, item) {\n strMap[] = item.defaultMessage;\n return strMap;\n }, {});\n };\n\n var I18n = function I18n(options) {\n // initialize\n this.lang = isValidLang(options && options.lang) ? options.lang : DEFAULT_LANG;\n }; // static members\n\n\n I18n.langMap = {};\n I18n.langMap[DEFAULT_LANG] = buildStrMap(__webpack_require__(/*! ../lang/strings.json */ \"./src/lang/strings.json\"));\n\n I18n.setLangMap = function (lang, strings) {\n if (lang && strings) {\n I18n.langMap[lang] = buildStrMap(strings);\n }\n }; // instance members\n\n\n I18n.prototype = {\n t: function t(id) {\n switch (true) {\n // look up target language\n case Boolean(I18n.langMap && I18n.langMap[this.lang] && I18n.langMap[this.lang][id]):\n return I18n.langMap[this.lang][id];\n // fallback to default strings\n\n case Boolean(I18n.langMap && I18n.langMap[DEFAULT_LANG] && I18n.langMap[DEFAULT_LANG][id]):\n return I18n.langMap[DEFAULT_LANG][id];\n\n default:\n return '';\n }\n }\n };\n return I18n;\n}();\n\n//# sourceURL=webpack://@vzmi/voicejs/./src/lib/I18n.js?")},"./node_modules/css-loader/dist/cjs.js!./node_modules/postcss-loader/dist/cjs.js!./src/index.css":/*!*******************************************************************************************************!*\ !*** ./node_modules/css-loader/dist/cjs.js!./node_modules/postcss-loader/dist/cjs.js!./src/index.css ***! \*******************************************************************************************************/function(module,__webpack_exports__,__webpack_require__){eval('__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var _node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../node_modules/css-loader/dist/runtime/api.js */ "./node_modules/css-loader/dist/runtime/api.js");\n/* harmony import */ var _node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(_node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_0__);\n// Imports\n\nvar ___CSS_LOADER_EXPORT___ = _node_modules_css_loader_dist_runtime_api_js__WEBPACK_IMPORTED_MODULE_0___default()(function(i){return i[1]});\n// Module\n___CSS_LOADER_EXPORT___.push([, "/* Sprites */\\n#spchp.permission-guide .guide .microphone .sprite,\\n#spchp .close-button,\\n#spch .close-button,\\n#spch .spchc .microphone,\\n#spch .spchc .speaking .microphone {\\n background-image: url(;\\n background-repeat: no-repeat;\\n background-size: initial;\\n color: transparent;\\n}\\n/* Retina displays */\\n@media\\n only screen and (-webkit-min-device-pixel-ratio: 2),\\n only screen and (min-device-pixel-ratio: 2),\\n only screen and (min-resolution: 192dpi),\\n only screen and (min-resolution: 2dppx) {\\n#spchp.permission-guide .guide .microphone .sprite,\\n#spchp .close-button,\\n#spch .close-button,\\n#spch .spchc .microphone,\\n#spch .spchc .speaking .microphone {\\n background-size: 41px 330px;\\n background-image: url(\\n}\\n }\\n\\n/* permission guide */\\n#spchp.permission-guide {\\n height: 100%;\\n width: 100%;\\n padding: 0;\\n opacity: 0.9;\\n background-color: #fff;\\n left: 0;\\n overflow: hidden;\\n position: fixed;\\n text-align: left;\\n top: 0;\\n z-index: 10000;\\n transition: visibility 0s linear 0.218s, background-color 0.218s;\\n}\\n#spchp.permission-guide .close-button {\\n background-position: 0 0;\\n width: 24px;\\n height: 24px;\\n border: none;\\n cursor: pointer;\\n right: 0;\\n margin: 20px;\\n padding: 0;\\n position: absolute;\\n top: 0;\\n z-index: 10;\\n opacity: 0.8;\\n }\\n#spchp.permission-guide .close-button:hover {\\n opacity: 1;\\n }\\n#spchp.permission-guide .guide {\\n margin: 191px 0 0 507px;\\n }\\n#spchp.permission-guide .guide .microphone {\\n height: 68px;\\n width: 52px;\\n border-right: 1px solid #232a31;\\n float: left;\\n }\\n#spchp.permission-guide .guide .microphone .sprite {\\n background-position: 0 -105px;\\n width: 28px;\\n height: 28px;\\n }\\n#spchp.permission-guide .guide .guide-text {\\n height: 68px;\\n margin-left: 24px;\\n float: left;\\n }\\n#spchp.permission-guide .guide .guide-text .title {\\n color: #232a31;\\n font-size: 32px;\\n font-family: HelveticaNeue-Bold;\\n line-height: 28px;\\n margin-bottom: 16px;\\n }\\n#spchp.permission-guide .guide .guide-text .text {\\n color: #232a31;\\n font-size: 16px;\\n line-height: 28px;\\n }\\n#spchp.permission-guide.hide {\\n display: none;\\n }\\n\\n/* speech panel */\\n#spch.spch {\\n background: #fff;\\n height: 100%;\\n left: 0;\\n opacity: 0;\\n overflow: hidden;\\n position: fixed;\\n text-align: left;\\n top: 0;\\n visibility: hidden;\\n width: 100%;\\n z-index: 10000;\\n transition: visibility 0s linear 0.218s, background-color 0.218s;\\n}\\n#spch.spch .close-button {\\n background-position: 0 0;\\n width: 24px;\\n height: 24px;\\n border: none;\\n cursor: pointer;\\n right: 0;\\n margin: 20px;\\n padding: 0;\\n position: absolute;\\n top: 0;\\n z-index: 10;\\n opacity: 0.8;\\n }\\n#spch.spch .close-button:hover {\\n opacity: 1;\\n }\\n#spch.spch .spchc {\\n display: block;\\n height: 97px;\\n pointer-events: none;\\n }\\n#spch.spch .spchc .inner-container {\\n width: 100%;\\n height: 100%;\\n opacity: 0.1;\\n pointer-events: none;\\n transition: opacity 0.318s ease-in;\\n }\\n#spch.spch .spchc .inner-container .spch-control {\\n display: inline-block;\\n }\\n#spch.spch .spchc .inner-container .text-container {\\n float: left;\\n height: 91px;\\n overflow: hidden;\\n margin: 3px 0;\\n pointer-events: none;\\n width: calc(50% - 48.5px);\\n }\\n#spch.spch .spchc .inner-container .text-container p {\\n display: table-cell;\\n vertical-align: middle;\\n width: 550px;\\n height: 97px;\\n }\\n#spch.spch .spchc .inner-container .text-container .spcht {\\n font-weight: normal;\\n color: #6e7780;\\n line-height: normal;\\n opacity: 0;\\n pointer-events: none;\\n text-align: left;\\n -webkit-font-smoothing: antialiased;\\n transition: opacity 0.1s ease-in, margin-left 0.5s ease-in, top 0s linear 0.218s;\\n }\\n#spch.spch .spchc .inner-container .text-container .spcht.hide {\\n display: none;\\n }\\n#spch.spch .spchc .inner-container .text-container #spcht-retry {\\n color: #0f69ff;\\n cursor: pointer;\\n pointer-events: auto;\\n }\\n#spch.spch .spchc .inner-container .button-container {\\n pointer-events: none;\\n position: relative;\\n transition: transform 0.218s, opacity 0.218s ease-in;\\n }\\n#spch.spch .spchc .inner-container .button-container .button {\\n background-color: #fff;\\n border: 1px solid #eee;\\n border-radius: 100%;\\n bottom: 0;\\n box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);\\n cursor: pointer;\\n display: inline-block;\\n left: 0;\\n opacity: 0;\\n pointer-events: none;\\n position: absolute;\\n right: 0;\\n top: 0;\\n transition: background-color 0.218s, border 0.218s, box-shadow 0.218s;\\n }\\n#spch.spch .spchc .inner-container .button-container .button .microphone {\\n background-position: 0 -24px;\\n width: 41px;\\n height: 41px;\\n left: 27px;\\n pointer-events: none;\\n position: absolute;\\n top: 27px;\\n transform: scale(1);\\n }\\n#spch.spch .spchc .inner-container .button-container.listening .ripple {\\n position: absolute;\\n width: 136px;\\n height: 136px;\\n z-index: -1;\\n left: 50%;\\n top: 50%;\\n opacity: 0;\\n margin: -70px 0 0 -70px;\\n border-radius: 100px;\\n -webkit-animation: ripple 3.3s infinite;\\n animation: ripple 3.3s infinite;\\n background-color: #fff !important;\\n border: 2px solid #e0e4e9;\\n }\\n#spch.spch .spchc .inner-container .button-container.listening .ripple:nth-child(2) {\\n -webkit-animation-delay: 1.1s;\\n animation-delay: 1.1s;\\n }\\n#spch.spch .spchc .inner-container .button-container.listening .ripple:nth-child(3) {\\n -webkit-animation-delay: 2.2s;\\n animation-delay: 2.2s;\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .button {\\n background-color: #0f69ff;\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .button .microphone {\\n background-position: 0 -65px;\\n width: 40px;\\n height: 40px;\\n pointer-events: none;\\n position: absolute;\\n transform: scale(1);\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .ripple {\\n background-size: 114px;\\n position: absolute;\\n width: 114px;\\n height: 114px;\\n z-index: -1;\\n left: 50%;\\n top: 50%;\\n margin: -57px 0 0 -57px;\\n -webkit-animation: speakingRipple1 2s infinite;\\n animation: speakingRipple1 2s infinite;\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .ripple:nth-child(2) {\\n background-size: 123px;\\n width: 123px;\\n height: 123px;\\n margin: -62px 0 0 -62px;\\n -webkit-animation: speakingRipple2 2s infinite;\\n animation: speakingRipple2 2s infinite;\\n }\\n#spch.spch .spchc .inner-container .button-container.speaking .ripple:nth-child(3) {\\n background-size: 136px;\\n width: 136px;\\n height: 136px;\\n margin: -68px 0 0 -68px;\\n -webkit-animation: speakingRipple3 2s infinite;\\n animation: speakingRipple3 2s infinite;\\n }\\n#spch.spch .spcho {\\n background-image: linear-gradient(to bottom, rgb(255, 255, 255) 50%, rgba(255, 255, 255, 0) 99%);\\n display: block;\\n min-width: 100%;\\n text-align: center;\\n top: 145px;\\n padding-bottom: 71px;\\n pointer-events: auto;\\n }\\n#spch.spch .spcho #spch-trending {\\n -webkit-animation: fadeIn 1s forwards;\\n animation: fadeIn 1s forwards;\\n opacity: 0;\\n }\\n#spch.spch .spcho #spch-trending .trending {\\n color: #6e7780;\\n display: inline-block;\\n font-size: 16px;\\n }\\n#spch.spch .spcho 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    What is the Mayan game? ›

    The ancient Maya ballgame called pitz was part of Maya political, religious, and social life. Played with a rubber ball ranging in size from that of a softball to a soccer ball, players would attempt to bounce the ball without using their hands through stone hoops attached to the sides of the ball court.

    What did the Mayan use to play their Mayan ball game? ›

    They used a rubber ball, about 20 inches in diameter, to play the Game, which was played on a stone "court" whose measurements varied.

    What is the Mayan game with a ball called? ›

    How it was played (probably) Pok-A-Tok is like a cross between soccer and basketball—except much, much more difficult to play. The object of the game was for the two opposing side to try and hit the hard rubber ball into a stone hoop placed at both ends of the playing field. The kicker?

    What were the rules for the Mayan ball game? ›

    Players would play on teams of two to four. Each team passed the ball back and forth between themselves and members of the opposing team. They were only allowed to hit the ball with their legs, arms and hips. Hitting with the hands was not permitted.

    What happens if you win the Mayan ball game? ›

    The angry gods (the losers) then sacrifice both of the twins (the winners), but the gods of the sky bring them back to life.

    What is the most famous Mayan game? ›

    One of the many things the ancient Maya are remembered for is their ball game, which they called pitz. This game is more than 3,000 years old.

    What was one of the unique things about the Maya ballgame? ›

    Amazing Fact: Did you know that the Maya played the earliest team sport in the world? It was a ballgame using a rubber ball and the players could only hit the ball using their hips, elbows or knees! They were never allowed to use their hands, feet or head!

    Do people still play the Mayan ball game? ›

    The sport had different versions in different places during the millennia, and a modernized version of the game, ulama, is still played by the indigenous populations in some places.

    Who was sacrificed in the Mayan ball game? ›

    The great ballplaying brothers 1 Hunahpu and 7 Hunahpu were summoned by the lords of Xibalba, to a ballgame in the Underworld. However, the gods won the game by deception and sacrificed the two brothers, hanging 1 Hunahpu's head on a calabash tree, to proclaim their victory.

    What gods were in the Mayan ball game? ›

    In the Popol Vuh, known as the Mayan Bible, the twin gods Hunahpú and Ixbalanqué descended into the underworld (Xibalbá) to play the ball game against the principal lords of Xibalbá; Hun Camé and Vucub Camé.

    Why did the Mayans sacrifice human beings? ›

    Many of the region's cultures, including the Maya and the Mexica, believed that human sacrifice nourished the gods. Without it, the sun would cease to rise and the world would end. And sacrificial victims earned a special, honored place in the afterlife.

    How was the ball game connected to the Maya religion? ›

    The Maya ballgame was more than just an athletic event; it was also a religious event of regeneration that the Maya saw as integral to their continued existence. The Maya showed devotion to their gods by playing the game and by sacrifices.

    What was the purpose of the violent ball game played by the Mayas? ›

    The Maya used the game as a stand‐in for warfare, settling territory disputes and hereditary issues, and to foretell the future. Captives of wars were forced to play (undoubtedly rigged) games that resulted in their sacrifice when they lost.

    What did the Mayans do for fun? ›

    Although much of the Maya life was spent doing hard work, they did enjoy entertainment as well. A lot of their entertainment was centred around religious ceremonies. They played music, danced, and played games such as the Maya ball game.

    What are the main rules of the ball game in Mesoamerica? ›

    The players were only allowed to use their heads, elbows, legs, and hips to hit the ball. The ball was not allowed to touch the ground, so the players often dove to avoid losing points. If one of the teams got the ball through the stone hoop, the game was over and that team won.

    What is something that you should not do if you were playing the Mayan ballgame? ›

    There are two teams –with two to five players on each team. The players must keep the ball in the air without using their hands or their feet. This meant using your hips, knees, thighs, upper arms and elbows to keep the ball in the air. The ball must not touch the ground.

    Were the winners of the Mayan ball game sacrificed? ›

    The answer to both questions is no; the players were most likely not sacrificed, and the ball wasn't meant to go through the hoop, although it likely happened from time to time, said Christophe Helmke, an associate professor at the Institute of Cross-Cultural and Regional Studies at the University of Copenhagen.

    When did Mayans stop sacrificing? ›

    Human sacrifice was practiced right up until the Spanish conquest of Yucatán, well after the decline of the city.

    How did the Mayans treat their slaves? ›

    In general, slaves were not treated badly. Sometimes they actually had easier lives than peasants, depending on what job they did and where their masters lived. But slaves were not free to come and go as they pleased. Often they were sacrificed when their masters died.

    When was the Mayan ball game invented? ›

    The game was invented sometime in the Preclassical Period (2500-100 BCE), probably by the Olmec, and became a common Mesoamerican-wide feature of the urban landscape by the Classical Period (300-900 CE). Eventually, the game was even exported to other cultures in North America and the Caribbean.

    What did the Mayan invent? ›

    Two thousand years ago, the ancient Maya developed one of the most advanced civilizations in the Americas. They developed a written language of hieroglyphs and invented the mathematical concept of zero. With their expertise in astronomy and mathematics, the Maya developed a complex and accurate calendar system.

    What are the 3 most impressive achievements of the Maya? ›

    MAYA CULTURE AND ACHIEVEMENTS. The Ancient Mayans developed the science of astronomy, calendar systems, and hieroglyphic writing.

    What was the most impressive achievement of the Maya? ›

    One of the most amazing things to come from the astronomical observations of the Maya was their calendar system. Using their knowledge of astronomy and mathematics, the ancient Maya developed one of the most accurate calendar systems in human history.

    What is an interesting fact about the Aztec ball game? ›

    One of the most important games in Aztec history was the ballgame referred to as ōllamalitzli. The term 'ōllamalitzli' translates to 'rubber to play ball'. In fact, the ballgame was common throughout much of Mesoamerica and was played by many different groups of people, including: Maya, Teotihuacan, and the Aztec.

    Is basketball based on the mayan game? ›

    Answer and Explanation: The Mayans did not invent basketball. They did invent 'pok-a-tok', which is similar to basketball in that it involved players trying to get rubber balls through hoops.

    What is the Mayan ball game creation myth? ›

    The mesoamerican ball game originates in a mayan creation myth in which a pair of brothers are tricked into playing the game with the gods of Xibalba(the underworld) and are subsequently decapitated (Cartwright 2013). Painted ceramic artifacts depict kings re-enacting the mythological game dressed as gods.

    Did the Aztecs or Mayans invent basketball? ›

    No, the Aztecs did not invent basketball. The sport of basketball was invented in Springfield, Massachusetts by Dr. James Naismith in December of 1891. The Aztec ball game was very different from basketball, despite attempting to get a ball through a hoop.

    What language did the Mayans speak? ›

    The Maya don't actually speak Mayan. Rather, they speak Tsotsil, Mam, K'iche' or any of the various languages in the Mayan language family. Linguists who specialize in the study of Mayan languages represent these languages in a branching structure that shows how they are related to one another.

    What are three reasons for Maya decline? ›

    Scholars have suggested a number of potential reasons for the downfall of Maya civilization in the southern lowlands, including overpopulation, environmental degradation, warfare, shifting trade routes and extended drought.

    Were ancient Mayan VIPS turned into rubber balls after death archeologist says? ›

    The archaeologist thinks that the Maya wanted the bodies of their rules to "be converted into a life force, something to stimulate their people" and therefore worked their ashes into the rubber used to make balls for the game.

    How many Mayan gods exist? ›

    The Maya had a bewildering number of gods, with at least 166 named deities. This is partly because each of the gods had many aspects.

    Did Mayans play soccer? ›

    The ancient ball game—which the Mayans are believed to have played some 3,500 years ago—is a precursor to the sport known today as soccer, or football.

    Is Mayan a religion? ›

    The traditional Maya or Mayan religion of the extant Maya peoples of Guatemala, Belize, western Honduras, and the Tabasco, Chiapas, Quintana Roo, Campeche and Yucatán states of Mexico is part of the wider frame of Mesoamerican religion.

    Did Mayans have slaves? ›

    The Maya had a system of serfdom and slavery. Serfs typically worked lands that belonged to the ruler or local town leader. There was an active slave trade in the Maya region, and commoners and elites were both permitted to own slaves.

    What religion did the Mayans believe in? ›

    Maya religion was polytheistic, which means they believed in many gods. Central to the Maya religion was animism, a belief that all things, even inanimate objects, had a soul. The Maya word for this sacredness of all things was k'uh. The life of the Maya revolved around the life cycle of corn.

    What is one thing the Maya never invented? ›

    Both the Olmec and the Maya invented many things, but they never used the wheel, and they never made metal weapons or tools.

    Why was the ball game so important to the Maya and how is that reflected in their art? ›

    Some Mayan ball games were played to resolve bitter disputes between rival cities or as a proxy for war. The Maya also saw the game as a battle between the gods of death and the gods of life or between good and evil. They also saw it as a reminder of the Hero Twins, who overcame death and became demi-gods themselves.

    What was the purpose of the ball game? ›

    While the ballgame was a source of sport and entertainment in ancient Mesoamerica, it also had important symbolic associations. Some scholars have suggested that the movement of the ball across the court is analogous to the movement of the sun across the sky.

    How did the Mayans help us today? ›

    Mayan Astronomy and Calendar-Making

    They also used astrological cycles to aid in planting and harvesting and developed two calendars that are as precise as those we use today. The first, known as the Calendar Round, was based on two overlapping annual cycles: a 260-day sacred year and a 365-day secular year.

    What happened to the losers of the Mayan ball game? ›

    The winners of the war also won the ball game, after which the losers were then sacrificed, either by decapitation or removal of the heart. How frequently this happened is unknown, although historians have shown that the practice increased later on in Maya civilization and may have been a symptom of society's decline.

    Why was the Mesoamerican ballgame banned? ›

    It was spiritual enough that Spanish Roman Catholic priests encountering the Aztec Empire banned it during the conquest. But the Aztecs were also rampant ulama gamblers. "It was such an addiction to play the game that some people even bet their own lives, becoming slaves if they lost," Aguilar says.

    How were the winners of the Mayan ball game generally treated? ›

    The winners of the game were treated as heroes and given a great feast. The penalty for losing a game was sometimes unusually harsh: death. The leader of the team who lost the game was sometimes killed.

    What is the Mayan game in Belize? ›

    For the Maya, Pok-A-Tok was more than just a challenging game; it symbolized the struggle of life over death, and war and hunting. Today, win or lose, no one is sacrificed at the end of the game, and minor modifications have also been made.

    What is the Mayan game Pok-a-Tok? ›

    pok-a-tok | NCpedia. Definition: A ritual ball game of the Maya, versions of which are found throughout Mesoamerica. Played with a solid rubber ball, and heavy pads, the object of the game was to knock the ball with any part of the body except the hands through a stone scoring ring.

    Was the Mayan ball game a ritual? ›

    The Ball Game was more a ceremonial ritual than a sport and probably represented the symbolic recreation of the mythical combat between night and day.

    What happens if you win a game of Pok a Tok? ›

    The first team to hit the ball through a stone ring is immediately declared the winner and the game is then over. The players on the winning team will be treated like heroes. However, the captain of the losing team may be sacrificed by decapitation or other means.

    What would happen if you lost a game of Pok a Tok? ›

    If your team lost in Pok-A-Tok, they would be sent to death. If you were the captain of the Pok-A-Tok, your chances were higher to be killed, but if you get unlucky, the whole team could be sent to death. In Pok-A-Tok, you had to throw a hard rubber ball into a stone hoop.

    Where is the place for the famous Mayan game? ›

    Mayan Ball Court in Chichen Itza

    The biggest mayan ball court or as the Mayans put it 'juego de pelota' is in Chichen Itza and it is an incredible sight to behold. This great ball court measures a whopping 225 feet in width and 545 feet in length. It is an open-sky ballcourt with no coverings whatsoever.


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